a drawing program that thinks in frames

Draw a frame. Tap forward. Draw the next one.

A pen-first canvas and a real dope sheet in one window. The drawing half and the timing half of the job, without leaving for another program halfway through.

free · no subscription 2.5 MB · no installer no account · zero bloat opens in a blink

One window: the canvas in the middle, the dope sheet across the bottom, and movable tool cards down either side of it for color, brushes, scenes and effects. Drag them where you want them, fold away the ones you are not using, and the layout is kept. Nothing here opens in a second program.

CUT 01

The one that feels best to draw in usually isn't the one that knows what a frame is.

So people bounce between two programs: rough it where the pen feels right, then re-time it somewhere that understands exposure. Douga is an attempt at one program that does both halves of the job.

where you draw

Pressure that means what you expect, brushes you can add to, a stabilizer for the long line.

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where you time

A real dope sheet: keys, holds, loops, exposure on ones or twos, onion skin either side.

CUT 02
the whole thing

Ten things that already work

dope sheet

Retime by dragging

Keys and holds for every layer on one sheet. Drag a hold to stretch it, move blocks between layers, insert or cut time, and expose on ones, twos or threes.

animation paper

Paper with peg holes

Three peg holes, a field strip, the frame. Onion skin up to three drawings either side, warm and cool. Then drag the peg bar to lay a neighbor where the arc says it goes, and tap it to drop everything home.

brush engine

Steady the line, then build the brush

Turn the stabilizer up and a long slow line comes out clean. The shelf starts full, but the brush creator is the real tool: shape the tip, load your own paper grain, set how the line answers pressure, speed and tilt, then pack it into a .dbrush and pass it on.

scenes & cuts

The whole film stays in one window

Scenes gather cuts; every cut keeps its own timing, camera and length. Flip the ribbon to thumbnails and the running order becomes a strip of the film's own frames.

color & palette

Change one swatch, recolor the film

Ink and paint on a cel layer remember which swatch made them, so editing that swatch recolors every linked mark across the film. Keep colors in named groups and hand the model to the next film as a .dpal.

save & export

One project in, a finished film out

One .dga holds the film. In: images, sequences, GIF, video to rotoscope, Krita files, wav and mp3. Out: PNG sequence, GIF, APNG, H.264 MP4 with its audio, X‑sheet PDF or XDTS.

layers

Ink over paint, roughs under everything

Six blend modes, per‑layer opacity, alpha lock and clipping, folders whose flags cover everything inside, and draft layers that stay on the canvas but never reach an export.

audio

The track lies under the sheet

Several clips, each on its own row with its waveform drawn in. Drag to re‑cue in whole frames, mute and weigh the mix, scrub the sheet and hear it answer.

your work

Drawn once, kept anyway

A background snapshot while you draw, offered back after a crash. A failed save is a choice, not a loss, and a long render is something you draw through.

one hand on the pen

The other hand never needs the keyboard's help

Hold R and roll the stack like paper. Two fingers tap to undo, three to redo, a twist turns the paper and snaps level, and a pen flick scrolls the list under it.

download

Free, 2.5 MB, no installer.

Windows 10 and 11. Unpack it and run it. No account, and nothing to uninstall afterwards.